Using Interactive Fiction

Once upon a Twine

Every day this May, we’re bringing you another great little reason to head to #exabytes17. While the 7th of July might seem quite a way off, we think now’s the best time to start thinking about arranging cover to be released on the day itself.

Since the introduction of classroom computers, interactive fiction has been a popular emergent way of teaching the basics of various subjects, giving students the chance to immerse themselves within the topic being taught. Whether it’s bringing the learner back in time with historical interactive fiction, or exploring more modern subjects, there’s a lot of areas where IF can be helpful and fun.

There’s quite a large range of education-focused interactive fiction around already, a lot of it available freely for classrooms. However, with engines like Twine, it’s increasingly popular for teachers to develop their own pieces, exploring any topic they’re interested in - exa.foundation’s Alan O’Donohoe has used Twine to build an online security lesson, for instance.

At #exabytes17, we’ll be exploring some of the best ways in which it’s possible to get the best out of interactive fiction in the classroom - make sure to vote before the 16th of June if you’re interested in the topic!

Book your tickets for #exabytes17 over at our EventBrite page!