30 Revision Resources for GCSE Computing

1. The Revision Programme

Here are three strategies that Alan O’Donohoe used to prepare his classes for their GCSE Computing exam, but many could be adapted for other curriculum subjects. Also included are some links to 27 more resources specific to GCSE Computing (and GCSE Computer Science). The first suggestion is a long term strategy that take a long time to set up, but the others are ideas you could use straightaway next lesson.

A Long Term Strategy

Alan explains: My school introduced a whole school revision programme for Year 11 a few years ago. The annual revision programme started at the beginning of March and led up to the exams. Every pupil in Year 11 was provided with a personalised printed timetable that prescribed tasks for them to complete each evening, with two subjects per night.

I created a revision programme for my Year 11 Computing classes with all the resources online, it required pupils to bring evidence of their activity into class which they then made use of in lessons and this also enabled me to track their progress. You can see the revision programme for Spring/Summer 2015 here: http://exa.im/revisionplan

In the next this 7 minutes video, you can watch me explain an overview of the revision programme for Computing: Tracking their progress with revision: As well as prescribing and resourcing the topics for revision, I felt it was important for me to track pupils’ progress in terms of completing activities.

In this next 3 minute video clip, I describe the process I use to check on their revision activities in class:

I used an online sheet to keep a record of their progress and I was able to share this with the whole class and their parents too. I sent regular updates to parents using email and the school text message system: http://tinyurl.com/11btracker

Information for parents: I believe it makes a massive difference having the support of parents, so I prepared some information to explain to parents how this approach worked: http://tinyurl.com/10aco1parents

Strategies you can use now in your lessons

2. Bitesize Summaries

I’d seen other colleagues use a similar approach to this which I then adapted for my own teaching.

Simply explained - pupils work together in pairs making visual notes that summarise content provided to them on specific topics. Pupils then answer past paper questions related to the same topics, then peer mark using the mark scheme and then identify the areas they need to deepen their understanding on.

This 6 minutes video clip explains the approach in a little more detail with some examples. You can view Lesson 51 planning notes and a photo gallery showing examples

Reflection: Of all the different strategies and approaches I used, this was the one the pupils preferred the most and they felt that they learned more from this approach. I also preferred it, as it required relatively little preparation time compared to the other ideas I tried.

3. Quiz Quiz Trade:

This is a strategy I’d seen demonstrated at another school and I decided to try it in my own lessons. Simply explained: pupils are provided with an exam style question and the correct answer, they move around the room swapping partners and question cards coaching each other to get the best answer.

In the next 5 minutes of this webinar, I explain the approach in a little more detail with some examples.

Photos of question cards and a link to the question cards - I’m happy for you to take these, modify them etc.

Reflection: It seems to be an effective strategy, but it took me a long, long time to prepare the question cards for just a few minutes use in each lesson. After I tried it a few times, the balance of preparation time required and my classes’ enthusiasm for ‘Bitesize Summaries’ meant I didn’t develop any more resources event though it does have some advantages. If you were able to share the creation of the cards with others, you’d effectively have a much better resource.

Resources and other strategies:

Here are some other resources and suggestions that I’ve discovered. While many of these are specifically for GCSE Computing, the approaches could be applied to other subjects:

  • CAS Quantum - not a dishwasher tablet, it’s an assessment resource. During the Summer of 2014, I created 150 exam style questions for GCSE Computing which I hosted on our Moodle. They now form part of a question bank for the Computing At School Quantum project
  • If you’d like the 150 questions I created, you can either view them as xhtml or import them into your own Moodle
  • Over the 5 years I taught GCSE Computing, I recorded 260+ podcast episodes. The majority of these are like audio diaries charting my journey with GCSE Computing. During the pre-exam period, I share insights into the strategies I tried and their impact. You can download from iTunes or Audioboom
  • When preparing classes for 6 mark questions, Mark Clarkson has suggested using “VCOP - Vocabulary, Connectives, Openers and Punctuation. Connectives = because, therefore, otherwise, hence, alternatively… we have displays up in most classrooms with different connectives categorised after a literacy push a couple of years ago”
  • One teacher on Facebook suggested “Give them a past paper, 15 minutes to work individually, then 15 minutes tell them to work through questions in a group, 15 minutes to use text books to answer the remaining questions and then spend 15 minutes going through the 4 and 6 mark questions”
  • Another teacher via Facebook: “I used a speed dating concept for a revision lesson. Students wrote down 5 questions and then went around the classroom challenging each other to answer their questions. Students then scored points for getting the most right. Here’s how it works: “Just basically gave out plain paper. Asked them to write down 5 questions they think may be on the exam. Told them they must know the answers. Students went round and challenged each other. The students said I challenge you 1 question the next said 2 and so on until you got the highest challenger. When they agreed who was going to answer if the student got all the answers correct they got the point. If they got 1 wrong then the other got the point. Got students to total up at the end their points. Students enjoyed it and it got them thinking about answering the questions. A fun lesson.”
  • James Webber, has created a Quizizz GCSE Computing Revision Session
  • These “six-a-day” resources are freely downloadable exam questions and answers
  • Stephen O’Callaghan wrote this post titled “Increasing bandwidth – Planning a revision session.”
  • Stephen O’Callaghan has shared some A451 revision booklets and questions as well as this revision booklet
  • Adam Gibson has made life easier by splitting past paper questions into categories
  • An earlier version of the Revision Programme 2013 I shared for OCR GCSE Computing.
  • Stephen-Lee Farmer has shared these A451 questions & answers
  • Helen Catterall has shared these Computing mind maps with her classes.
  • Jamie Portman has started a list here, you could add some of your own
  • Mark Clarkson has recommended this Memrise for A451
  • Simon Johnson has shared his journey with GCSE Computing here and some links to revision resources:
  • Paul Powell shared this strategy: “One I use for any subject is a past paper competition. 1) put into teams of 3. 2) dish out a past paper. 3) they have to answer questions - which you mark when they come to you - they can then either bank their mark for the team or try to improve their answer. 4) 2 bonus points for the first team to answer a question, 1 bonus point for the runner up. 5) I use a spreadsheet on the board to track their scores. 3 small prizes (plus bragging rights) for the winning group. I have also extended the idea by having a research station where they can use the internet. They have to pay a few marks to go on the research station, and they are not allowed to take the paper with them.”
  • Ruth Hill: “You give them a topic like: Database terminology - and then each team has 15 seconds to bet how many terms they can list/ define (I did 2 rounds, listing them first then defining as another point). Then give them a suitable amount of time where each team has to write as many points/ words/ terms as they can (2-5 mins or so). The team who bet the highest number gets to try to get their stated number of points first, then if they can’t, any remaining teams are allowed to re-bet a new amount of points they can add - or you could just do an additional one (But they have to have them written down and be able to prove them). (I change the rules through the game to suit the revision and add bonus points etc!)”

The following resources are available from the Computing At School community, free registration required: